Shader

Physically based shading and image based lighting(翻译)

请尊重原作者的工作,转载时请务必注明转载自:www.xionggf.com 原文地址 Light is complicated, and we really don’t have a full equation that accurately models light in the real world. This might sound confusing because of all the recent strides in CG and visual technology. Well, it’s all approximate – it’s just that we select functions which approximate really well.

An Introduction to shader derivative functions(翻译)

请尊重原作者的工作,转载时请务必注明转载自:www.xionggf.com 原文地址 Partial difference derivative functions (ddx and ddy in HLSL[a], dFdx and dFdy in GLSL[b]) (in the rest of this article I will use both terms according to the code examples I will provide) are fragment shader instructions wich can be used to compute the rate of variation of any value with respect to the screen-space coordinates. 偏导数

Unity3D Shader Graph帮助文档 7:Precision Modes

请尊重原作者的工作,转载时请务必注明转载自:www.xionggf.com 原文地址 7 Precision Modes 7.1 Description Shader Graph允许您设置特定的精度数据模式以在不同平台上进行优化。使用左上角的 【Precision】 下拉菜单设

Unity3D Shader Graph帮助文档 6:Color Modes

请尊重原作者的工作,转载时请务必注明转载自:www.xionggf.com 原文地址 6.Color Modes 6.1 Description 可以在SG图的节点上显示颜色,以提高可读性。此功能使用Color Mode来更改要在图形中显示的颜色。使用 Shader Graph Window

Unity3D Shader Graph帮助文档 5:Sub Graph

请尊重原作者的工作,转载时请务必注明转载自:www.xionggf.com 原文地址 5.Sub Graph 5.1 Description Sub Graph(子SG图) 是SG图的一种特殊类型,您可以从其他SG图内部引用它。当您希望在一个SG图或多个SG图

Unity3D Shader Graph帮助文档 3:Shader Graph Window

请尊重原作者的工作,转载时请务必注明转载自:www.xionggf.com 原文地址 3.1 Shader Graph Window 3.1.1 Description Shader Graph Window包含用于使用SG系统创建着色器的工作空间。要打开 Shader Graph Window 窗口,必须首先创建一个 Shader Graph Asset 。有关更